A Foundation of Duality: How “Warcraft” Establishes a Unique and Thematic Fantasy World

The challenge facing director Duncan Jones with Warcraft:  make a high fantasy video-game flick relying heavily on CGI for one of the races.  What could go wrong?  Fortunately, much less than you would think.  Most of the issues with the film involve specific plot elements, and few of the characters are under-developed (especially the human ones).  But, the visuals are astounding, the world-building is impressive, and the lore introduced in this film should provide ample foundation for more nuanced exploration of the world in the future.  Warcraft has its faults, but its unique structure explores themes of racial tension, corruption, and legacy in ways that few other fantasy films can accomplish.

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Duncan Jones to Squeeze in Blade Runner Homage, “Mute”

In an Empire exclusive interview at Comic-Con preview night, Duncan Jones revealed that his oft-delayed Indie sci-fi film Mute may finally have its shot. Jones has previously created two of the best science fiction films of the new millennium in 2009’s Moon and 2011’s Source Code. Both of those films were pleasant surprises. Source Code looked very foolish from the trailers, but other time-travelling movies could learn a great deal from how Jones navigates the difficulties with that particular subgenre (I’m looking at you, Terminator: Genisys). And, of course, Moon is a refreshing, feature-length bottle episode starring Sam Rockwell and Kevin Spacey’s voice. It would be a fantastic piece of work from any director – it was Jones’ first film.
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